![]() ![]() Even with its faults, Divinity: Original Sin Enhanced Edition offers the best console co-op RPG action this side of Baldur’s Gate: Dark Alliance II. That said, those problems shouldn’t be enough to scare you away from a tremendous RPG. ![]() If you’re a console player, you should be aware that a little control wonkiness and some extra, unnecessary difficulty await you. If you haven’t played it yet, snap it up immediately on that platform. Last year’s deep, organic, interactive, and occasionally funny Divinity: Original Sin made PC RPG players very happy, and this year’s Enhanced Edition will definitely do the same. Solo gameplay (thus far) seems to avoid similar problems. On at least one occasion, combat didn’t trigger for my co-op buddy even when he was standing next to me, leaving him unable to help as I was ground to dust. Dialogue options still depend on whether you, personally, are the character holding the quest item, which may not be a bug but sure annoys me. Try sneaking around, for example, and you may find that one person or the other can’t see the flashlight-style lighting that indicates where your opponents are looking. Co-op play in particular, perhaps because they just recently introduced it to the game, displays its share of glitches. Larian has fixed a multitude of bugs in the PC version as a result of player feedback, and I’ll be curious to see whether they take that approach with console updates as well. That’s a shame, because the idea of crashing on a comfortable couch to play a game this long should attract a lot of players. I didn’t find that surprising, but it still disappoints. They implement a multi-item “inspect” feature very well here, for example, to allow you to hunt through piles of boxes or crates fairly quickly instead of laboriously d-sticking over each one.īut almost nothing in the Enhanced Edition feels as easy on a console as it does on a PC. Larian attempted to compensate for some of the troubles. Some things require manually navigating through choices every time you want to use them. Everything is bound to buttons, but at some point, the game runs out of button combinations to use. From a gameplay perspective, this makes the game even better.īut from a control perspective, it sometimes makes simple actions unnecessarily difficult. But I do sincerely miss the little things that the PC version offered to make figuring things out substantially more intuitive: tooltips, for example.ĭ:OS offers a ton of moving parts, and the Enhanced Edition deepens an already-vast experience with new abilities and new options. I don’t mind that Divinity asks you to figure things out or that it’s hard. My playing partner didn’t notice that one.) One time, I electrocuted every member of our party because both they and the enemies were standing in water. We ran repeatedly around the area, tried every last dialogue option of the NPCs present, and clicked on everything worth clicking on.īetween us, we have more than 60 years of RPG experience, but it wasn’t the first or the last time we got caught flat-footed. It took us 20 minutes to figure this out. To return, all we needed to do was to use one of the game’s Waypoints - an item that turned out to be on the game menu, not included inside the console UI. Take one moment early in the game when I and a role-playing comrade at GamesBeat were stuck in a snippet of an alternate setting, probably no more than a hundred game yards long. While those helpful tutorial moments do pop up as they did on the original PC game, parts of the enhanced console edition are substantially harder simply because you can’t point and click at anything you’d like on screen. Image Credit: Larian Studios What you won’t like (so far)ĭ:OS was unforgiving in its original PC incarnation, and it’s only gotten worse here.
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